Nice looking but with some issues
I enjoy this game but I feel its execution needs a few tweaks to really make it work.
Firstly, winning a "four star", hypothetically, of a one star you already have will not give you enough char shards to get it to four with the shards you used already left over. Makes me, at least, wary of unlocking heroes through grind. Just cheapens game imo.
Having a side camera makes me feel like Im watching someone else play and zaps the fun out of it after a while, would be nice to have a more centered camera view and the camera turning with the map with your char-freezing if fighting at corner for example half turned.
If the above is changed I would spend money on this game.
Things like coop are locked away until you unlock to much. Im assuming its a sales tactic but I think its dumb. You guys should have something to do tht is just fun, requiring no energy or other bs as to increase retention. Quest has energy cap, which makes sense because of the char shards but you guys use "initial rewards" as your means of getting ppl to invest time in the game to transfer them over to the wait and grind game.
Obviously this isnt working out to well for you. Good design isnt always about doing what others have done in the past despite what you were taught.
Combat is overly flashy for no reason. Super repetitive. I get it though, its mobile.
After writing my review Im prob gonna quit game because I play games to have fun and your game isnt all tht fun tbh.
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MARVEL Future Fight, v2.3.0